Albion Online is on its final beta stage and it means that release date is pretty much near. We are pretty excited about this so that we can already farm our Albion Online Currency and of course, enjoy the game. Since the game isn’t completely finished and there are things still to be fixed, people have been listing suggestions on how to polish the game. I don’t know if Albion will be like Old School Runescape that players have a great impact on the things to come to the online game but I wish the creators of Albion Online will be.
Albion Online Gold / Silver: Some Suggestions
Okay, I pretty much like playing the beta but due to my curiosity, I searched for things that are least to be desired in the game, at least coming from the players. These are the things that still have some faults but players have been suggesting pretty actively in Reddit and here are some:
Reduce Zerg Damage Reduction Mechanic
Basically, if a target has many attackers, the damage of these attackers are reduced depending on the number of attackers. This is good so that players (or npc’s) can fight back when they are faced with a situation they get ganged up. The down side to this in game mechanic is that even though the mob is strong, they will still be limited. Another issue is on the healers. There will be discrimination on healers whenever they do an attack move to a target of the group. There will be arguments like dps shouting on healers to stop attacking because they only do harm to the group. All the while the healer only attacked because he wants the quest to be credited to him as well.
Enterinv PvP Combat Instantly Dismounts A Player
Okay, this I completely hate. PvP shouldn’t dismount a player at once. At least give the lesser hostile player a chance to run because that is why he is on a mount in the first place which is to escape encounters. Instantly dismounting a target because of PvP engagement is really absurd and should be fixed.